Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts
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Why you should localize your app or game for Middle East and North Africa
By Mohammad El-Saadi, Business Development, Google Play The Middle East and North Africa (MENA) region is a fast growing market for app and ...
SafetyNet attestation, a building block for anti-abuse
Posted by Arindam Basu, Borbala Benko, Alan Butler, Edward Cunningham, William Luh Building innovative security features for Android app dev...
App onboarding for kids: how Budge Studios creates a more engaging experience for families
Posted by Josh Solt (Partner Developer Manager, Kids Apps at Google Play) and Noemie Dupuy (Founder & Co-CEO at Budge Studios) Developer...
Java 8 Language Features Support Update
Posted by James Lau , Product Manager Yesterday, we released Android Studio 2.4 Preview 6 . Java 8 language features are now supported by t...
A New Issue Tracker for our AOSP Developers
Posted by Sandie Gong, Developer Relations Program Manager & Chris Iremonger, Android Technical Program Manager Like many other issue tr...
FORTIFY in Android
Posted by George Burgess, Software Engineer FORTIFY is an important security feature that's been available in Android since mid-2012. Af...
Android O to drop insecure TLS version fallback in HttpsURLConnection
Posted by Tobias Thierer, Software Engineer To improve security, insecure TLS version fallback has been removed from HttpsURLConnection in A...
Android Things Developer Preview 3
Posted by Wayne Piekarski , Developer Advocate for IoT Today, we are releasing the Developer Preview 3 (DP3) of Android Things , bringing ne...
Android Developer Story: Robinhood uses Android Studio to quickly build and test new features
Posted by Christopher Katsaros, Developer Marketing, Android Robinhood allows users to buy and sell stocks commission-free* in the US. It i...
5 tips for indie game success, from indie game developers
Posted by Sarah Thomson, BD Partnerships Lead, Indies, Google Play Games Mobile gaming is a fun place to be right now. It's a landscape ...
5 tips for building communities on mobile
Posted by Dave Geffon, Partnerships Manager, Google Play Games The most successful games usually have the strongest communities. They are a ...
5 tips for launching successful apps and games on Google Play
Posted by Adam Gutterman, Go-To-Market Strategic Lead, Google Play Games Last month at the Game Developers Conference (GDC), we held a devel...
Diverse protections for a diverse ecosystem: Android Security 2016 Year in Review
Posted by Adrian Ludwig & Mel Miller, Android Security Team Today, we're sharing the third annual Android Security Year In Review, a...
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